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Semester Game Review - Outer Worlds




Based on Kaja's one minute essential experience


What do we assume was the essential experience intended by the game designer as we perceive it from the trailer?


The outer worlds is a sci fi role playing action game, which focuses on a dystopian society run by late stage capitalism


Which aspects of the lenses do we think are most prevalent in the essential experience for the game from what we can perceive from the trailer?


From Kaja’s one minute essential experience the lens of beauty is shown heavily, talking about the beauty of the world building and environment. It also describes the cast of deep and relatable characters, which is in my opinion a form of beauty in character design and personality.


It also utilizes the lens of projection, describing the RPG elements, which allow the player to implement themselves in the game or project onto the character they create as well as mentioning the characters they might like to meet, and the fantastical sci fi locations players can visit.


The lens of inherent interest is aso at play, as the sci fi setting may appeal to some players, along with the post capitalism dystopia being an interesting concept to explore


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