A gameplay loop is the heart of what your players will experience, there can be multiple simultaneous gameplay loops at differing levels, i.e. minigames and sub mechanics.
In essence it is a description that ties a player’s motivation, the risks they take, the satisfaction they feel in the rewards they receive, to an activity the player completes in the game.
A typical gameplay loop consists of
Activity and risk
Reward
Opportunity
Loop
For my game concept I generated two possible ideas for gameplay loops, based off one of the ideas we shared with the class last week.
I chose to do this around my first idea, of using 'second hand nostalgia', essentially using projection to allow a player to experience the feelings of a fictitious character.
Activity: you explore someones old PC, possibly your own old PC, finding their messages and diary entries etc, you see what they were doing when they stopped using the PC x years ago. You have to unlock the various segments of the pc by going through their info to find passwords / locations etc.
Risk: Missing out on some important information that gives knowledge of the characters or facilitates progression.
Reward: You find out more about this person, you experience their joy through their recorded experiences and feel nostalgia for this time before which you are exploring
Opportunity: You unlock new parts of the PC as you go through
Gameplay may be similar to A Normal Lost Phone
Activity: You explore your childhood home, its large and rambling, you get lost easily, when you find yourself at an obstacle you flash back and remember yourself as a child playing in that area, you adventure through this section, your childish imagination realised in gameplay and fantastic adventures. By completing the childhood memories you remember how certain aspects of the house work or where to go.
Risk: Being unable to complete the puzzles and adventures of the childhood memories
Reward: you experience childhood imaginary adventures, learning about your characters childhood, personality, and the house they grew up in.
Opportunity: you unlock new areas of the house to explore and remember
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